The idea of rapid prototyping as it applies to instructional design, is to develop learning experiences in a continual design-evaluation cycle that continues throughout the life of the project. It helps designers quickly discover and validate their best ideas. With Rapid Prototyping, the steps are crunched together to reduce the amount of time needed to develop training or a product (Jones & Richey, 2000). E-Learning Guru.(http://www.e-learningguru.com/articles/art2_4.htm). There is a design methodology called rapid prototyping which has been used successfully in software engineering. Instructional Design Strategy. Rapid prototyping is known to: • Decrease development time • Decrease costly mistakes • Extend product lifetime by adding necessary features and eliminating redundant features early in the design • And more. This cycle, known as the spiral cycle or layered approach, is considered to be iterative, meaning that products are continually improved as they cycle continues. Strengths and Weaknesses of RP: Rapid Prototyping Guideline Edit. Design Thinking For Instructional Design: Prototyping. The design and development phases are done simultaneously and evaluation is done throughout the process. Creating Rapid Prototypes for e-Learning. You get learning programs born of rapid prototyping and iterative design. griping because you now realize that there was something that got left out back in step 2, Vertical Prototypes – in-depth functionality for a few features, Horizontal Prototypes – entire screen with no underlying functionality. 266-283. It has evolved and continues to evolve to meet the needs of the marketplace. When to use RP : 4. Lesson Overview: 2. Kruse, Kevin. SAM 2. Often throwing in color or artwork make a use thing that they cannot suggest changes. Following the introduction of the software industry, CQI evolved as an agile approach to product development. Implementing Rapid Prototyping in Instructional Design